Running a Zone Tournament

Ø      The popularity of this type of tournament is based on the groups in each band being equal.  So to avoid the situation of players not being available the draw must be done on the day. The aim should be to try to ensure that once players have started their event they do not have to wait around whilst other groups in their band are still playing.

Ø       When doing the draw the things to look at are the number of players, the number of tables and how much time is available. Once the size of the total entry is known, the next step is to decide on age groups and/or ability bands. It is worth remembering that good 11 year olds will enjoy and learn more from playing good 13 year olds, rather than playing beginners of their own age. So ability should be the criteria, not age.

Ø      In calculating the number of players in each band, two things must also be remembered,

Ø      If possible a band should consist of groups containing an equal number of players.

The aim is to give players a minimum of 5 matches.

Taking an example of 60 players on 12 tables. Having 4 Bands of 15 players would mean a distinct probability that all 12 groups would finish at roughly the same time and cause problems and delays in organising the second round of groups.

The following would be a better choice, Band A 12 Players = 2 groups of  6, Band B 15 = 3 of 5, Band C 15 = 3 of 5 and Band D 18 = 3 of 6. This equates to 11 Tables

The second round would then be Band A 12 Players = 3 of 4 (3 tables, 4 matches per table ), Band B 15 = 5 of 3 (3 tables, 2 groups per table), Band C 15 = 5 of 3 (3 tables, 2 groups per table) and Band D 18 = 6 of 3 (3 tables, 2 groups per table).

Based on the size of groups in Band  D plus time for administration the time required should be about 7 hours

Calculating Group Times

It is very difficult to give the exact time that any group will take to be played but as a general rule groups of players of an equal standard, whether weak or strong will take longer than those of mixed standards. It is therefore better to arrange the bands so that Band A has the smallest number of players 

 

Playing Time Chart

Players

In

Band

Groups

In

band

Number  Tables Required

Games per Table

Average

Playing Time

25

5

5

10

2.5 to 3.0

24

4

4

15

4.0 to 4.5

20

4

4

10

2.5 to 3.0

18

3

3

15

4.0 to 4.5

16

4

4

6

1.5 to 1.75

15

3

3

15

4.0 to 4.5

12

2

2

15

4.0 to 4.5

10

2

2

10

2.5 to 3.0

8

1

1

28

7.0 to 7.5

4

1

1

6

1.5 to 1.75

3

1

1

3

0.75 to 1.0

Note:

When addition tables are available time required for groups of 6 or 8 can be reduced by playing on 2 tables.

If possible it is advisable to appoint a steward to look after each band to ensure that players are available to umpire or play when required.